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Hunter's Bend

Rigger's bend. Opposite tails through their own loops. Similar diameters. Can jam after a snatch.

Intermediate · Polyester / Nylon rope / Polypropylene / Natural fibre

Connection card

Hunter's Bend

For rope → rope join.

Hunter's Bend — finishedFinished structure. Two interlocked bights, each rope through the other — a Hunter's bend.

Two interlocked bights, each rope through the other — a Hunter's bend.

What it joins Rope → rope join. In polyester, nylon rope, polypropylene, natural fibre.
Turns 2. Count them before you seat it; afterwards you are guessing.
Shape Tails overlapped opposite ways; each tail around both ropes and through its own loop; compact double-overhand body
Tag end Working ends exit opposite — same-side tails are unfinished
Seated Dress into the compact body before load
Start again if Same-side tails. Bend will not lock and spills

This card does not say how strong the knot is. A retention figure comes from a bench, in one material, at one diameter, tied by somebody who ties it all day — and the line in your hand is none of those. What it does tell you is whether the thing you have just tied is the thing the record describes.

What this plate is telling you

Rigger's bend. Opposite tails through their own loops. Similar diameters. Can jam after a snatch.

Save this as a picture and it works with a dead signal and a nearly dead battery, which is when a joint is most often tied badly. The rest of this page — the steps, the seating sequence, the failure modes and the bench — is for the evening before.

Why this knot

What it earns its place with, what it costs, and what to reach for instead.

Best for
Joining rope
Not ideal for
  • A join you must untie after a heavy snatch (Zeppelin)
  • Extreme diameter mismatch
  • A binding job (that is reef-or-bind)
Common mistakes
  • Laying one rope's loop on top of the other, as for a Zeppelin bend, instead of linking the bights
  • Crossing one end under its own standing part and the other rope instead of over
  • Passing both ends through the centre from the same side, so they come out together on one face
  • Choosing it for a join that will need untying after a heavy load
Alternatives
  • Zeppelin BendIntermediate

    Joining two ropes of similar size where the join has to hold a heavy load and still untie afterwards, once the load is off

  • Sheet BendBeginner

    Join two ropes of unequal or similar diameter

  • Carrick BendIntermediate

    Joining two heavy ropes or hawsers with a bend that stays easy to undo after it has been loaded

Before you start

  • ·It joins two ropes of roughly the same size. For ropes of unequal size Animated Knots recommends a sheet bend, or a double sheet bend for a large difference.
  • ·In Animated Knots' tests it jammed tight after loading and would have had to be cut. For a join you want to untie, tie a Zeppelin bend.
  • ·Leave the ends long when the load matters. Animated Knots says that for critical loads the ends must be left much longer.
  • ·Several bends built from interlocking loops look alike at the start, so check that the two bights are linked through each other before going on.
Line + hardware: Two ropes of similar diameter

Step 1 of 4 · move 1 of 1. Overlap the two tails opposite ways so they lie parallel

Space plays or pauses. Keys 1, 2, 3 and 4 set the speed. Arrow keys change the move.

How to tie it — Step 1 of 4 · move 1 of 1
Overlap the two tails opposite ways so they lie parallelTwo overhands of the same hand sit opposite each other, their working ends pointing different ways.

swipe to step

01.1

Overlap the two tails opposite ways so they lie parallel

Hold:
Left hand holds the first overhand open
Move:
Right hand forms the second overhand with the same hand, not a 9

You should now see: Two same-handed overhands, tails pointing opposite ways, not a 6-and-9.

Written step 01

Bend a bight near the end of each rope and pass one bight through the other so the two interlock.

You should now see

Two bights linked through each other, so lifting one rope drags the other along with it.

If it goes wrong

Laying one rope's loop on top of the other, as for a Zeppelin bend's 6 and 9, instead of linking them. Lift one rope and it comes away on its own.

Fix: Separate the ropes and make the bights again, passing one bight through the other before you go on.

Why: Animated Knots notes that the arrangement of the interlocking loops is critical, because several similar bends look alike at this stage.

What fails if this is wrong
  • Started as a 6-and-9 — You tied a Zeppelin — keep it on purpose or retie Hunter's. Hunter's overlaps tails; it does not start as a 6-and-9.
What this is based onAccuracy check, not yet tied · 1 known limit
Record
Reviewed 2026-08-14. 2 sources are cited for this record.
Drawing
Passed an accuracy check, and a tying video is cited for it. Not yet tied from the drawing. Recorded 2026-09-23.
Strength
Not established. No credible, comparable strength data exists for this knot, so no figure is shown.

What the drawing does not show

  • Step 2, move 1 of 1: Only one end is drawn going round both ropes and back through its loop; the other has not moved.

Watch the tie

Learn How To Tie A Hunter's Bend KnotWhyKnot · Opens on YouTube

External video from a creator we follow — not produced by us. Nothing on this page loads from YouTube until you follow the link.

Seating sequence — where failures are born

The step list compresses the finish. Run these phases in order, one at a time.

  1. 01 Form

    Build the structure loose enough to see every turn.

    None. Shape first.

  2. 02 Dress

    Nest every turn. Crossed parts will walk or jam.

    Light — hold the shape.

  3. 03 Set

    Load the standing part so the intended turns take the strain.

    Working load, not a snatch.

  4. 04 Check

    Confirm the lock still breaks or inspects as the job requires.

    None extra.

  5. 05 Commit

    Only load it after the structure reads correct. Wrong means remake.

    Working load, not a snatch.

Finished structure — what correct looks like

Hunter's Bend, finishedHunter's Bend, finished

Drawn from a rope model of this knot: which strand passes over which comes from where the rope actually lies.

Structure
Tails overlapped opposite ways; each tail around both ropes and through its own loop; compact double-overhand body
Standing line
Both standing parts leave on-axis from the compact body
Tag end
Working ends exit opposite — same-side tails are unfinished
Wraps
Compact double-overhand, not a 6-and-9 — if it looks like a Zeppelin you tied a Zeppelin
Seating
Dress into the compact body before load

Verify before you load it

Every line is pass or fail. One fail means retie — do not load a knot you argued with.

  • 01Tails overlapped opposite ways; each tail around both ropes and through its own loop; compact double-overhand body
  • 02Dress into the compact body before load
  • 03Working ends exit opposite — same-side tails are unfinished
  • 04Compact double-overhand, not a 6-and-9 — if it looks like a Zeppelin you tied a Zeppelin
  • 05A 6-and-9 start is the other bend; same-side tails will not lock
  • 06Compact body, tails opposite. Expect a jam after a snatch
Something failed → open Diagnose

Field notes — dark, cold, gloves

  • ·Dress is the lock. A pretty knot that is not dressed is not finished.
  • ·HMPE usually wants a splice, not a hitch you learned in polyester.
  • ·If you cannot break or inspect it under the load you expect, it is the wrong job.
Failure modes

When this family fails, it fails as these. The recovered end still outranks the name.

Interlocking-bend family

Two interlocking overhands or a Carrick lattice — tails on the documented sides.

  • !Tails on the wrong sides of the bend
  • !Broken lattice or a reef-knot form in disguise
  • !Undressed so one overhand takes the whole load
Fails when
  • !Both ends pass through the centre from the same side, so the two overhand knots do not lock into each other
  • !The bights are laid over each other instead of linked, so the ropes come apart before the knot is built
  • !The ends are left short on a join that takes a critical load
  • !It has taken a heavy load and must be untied, as it can jam tight enough to need cutting
Geometry
  • Same-side tails

    Bend will not lock and spills

    Each tail must exit opposite after its own-loop tuck · step 03

  • Started as a 6-and-9

    You tied a Zeppelin — keep it on purpose or retie Hunter's

    Hunter's overlaps tails; it does not start as a 6-and-9 · step 01

  • Expected to untie after a heavy snatch

    Jammed double-overhand, knife job

    If you must untie after load, use a Zeppelin · step 04

If you saw this
  • Bend spills, or will not break after load

    Check

    • ?Opposite working ends
    • ?Compact body, not a 6-and-9

    Then

    • →Retie opposite tails
    • →Use Zeppelin if you must untie after load
  • Same-side tails

    Check

    • ?Bend will not lock and spills
    • ?Inspect step 03

    Then

    • →Retie. Do not dress a defective structure and call it seated.
  • Started as a 6-and-9

    Check

    • ?You tied a Zeppelin — keep it on purpose or retie Hunter's
    • ?Inspect step 01

    Then

    • →Retie. Do not dress a defective structure and call it seated.
  • Expected to untie after a heavy snatch

    Check

    • ?Jammed double-overhand, knife job
    • ?Inspect step 04

    Then

    • →Retie. Do not dress a defective structure and call it seated.
Same family

Same failure class, different geometry. Open the plates — Diagnose still starts from the symptom.

This failed — start Diagnose
The bench · rep 1

Get it right with everything in your favour0/5 clean

Nothing logged on this knot yet, so it starts on the bottom rung.

Good light, dry hands, a table. Until the sequence is automatic here there is nothing for the harder rungs to test — you would only be learning that difficult conditions are difficult, which you already knew.

How · Tie it, check it against the list, log it. Five clean and the ladder opens.

Conditions for this rep
What went wrong, if anything

Nothing marked. Log it clean, or mark what happened first.

Strength, and where the number comes from

Not established

Absent from the pooled rope-knot test data despite its reputation; the '~65–80%' it used to carry could not be traced to any publisher.

Percentages come from published tests on their own line, their own knot-tyer and their own pull rate. Yours is a different system. Treat a figure as a reason to test, not as a result you already have.

Sources for this record

Record reviewed 2026-08-14

Vetted references

Test yourself

Take the Working deck quiz — can you recognise this knot's finished state and failure modes?

Already tied it?

Check the finished knot against what correct looks like before you load it.